What if we could blur the divide between the physical and digital worlds?
How I helped design and shape the development of a new class of user interface, Zanzibar.
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We began with a simple thought – what if we could blur the divide between the physical and digital worlds? What if you could play with physical toys, cards, and blocks, and watch your actions come alive on the screen? Project Zanzibar is a flexible, portable mat that can sense and track physical objects, identify what they are, and allow you to interact through multi-touch and hover gestures. Every object in the Project Zanzibar platform has a globally unique identifier (ID), which means data can be stored for each unique object. Collectible cards can gain points and XP, gaining value over time. Toys can learn their own history and tell unique stories. These natural ways of manipulating the world opens up a world of possibilities in terms of how people can play, learn and interact between the physical and digital world. Watch our working demo video below!
Project Zanzibar allows kids to bring their toys into an interactive experience and watch them come alive through sound, visuals, special effects.
We observed kids spending hours making and sharing stop-motion movies, and envisioned using Project Zanzibar as a movie maker for kids to tell stories with their toys while seamlessly creating rich, animated videos. In our movie maker prototype, kids can tell stories by manipulating toys and props on the mat to control corresponding graphical characters, previewing and capturing the result as a movie on the screen of a connected device. Camera and a light source objects allow the scene to be framed and lit. Additional props can be used to change the setting of a virtual scene. For example, a palm tree can change the virtual environment to a tropical setting.
We believe that Project Zanzibar is a powerful platform for education.
With the Project Zanzibar mat, children are able to use physical objects and self-directed activities for a variety of subjects of learning. These activities are digitally enabled, providing the opportunity for intelligent feedback and guidance.
Project Zanzibar provides a natural fit for extending many existing physical games into a digital space.
This prototype is a two player board game where players compete to destroy and defend their own spaceship. The game is played on a mat with an overlay depicting two spaceships segmented into various functional areas (helm, shields, weapons, and teleportation bays). The overlay also includes virtual buttons to fire weapons and complete a turn and areas where cards should be played. Each player has a set of figurines of characters with different specializations (pilot, weapons officer, shield operator), and a deck of cards with additional offensive and defensive bonuses. Every turn players can play a card from their hand, move a figurine to a bay to boost ship function, and choose whether to charge or fire their weapons. Once a turn has been completed, the effect of the player’s decisions and their outcomes are animated on-screen. Figurines have LEDs embedded in their base that change colour to indicate if a figurine has been placed in a valid or invalid location.
Features
We see Project Zanzibar as a platform that invites people to re-imagine how they interact with digital systems. At its heart, this platform consists of: